﻿SmitearWebGL.Core.Geometry.InputDataSet = Class.extend(
{
	/******** constructor ********/
	
	init : function( indices, data, stride )
	{
		this.indices = indices;
		this.data = data;
		this.stride = stride
		
		this._registClass( "SmitearWebGL.Core.Geometry.InputDataSet" );
	}
}
);